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triad items

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Post by ryan09 Mon Apr 27, 2009 3:38 am

nah mostly Quake =)
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Post by Sinister 96 Mon May 18, 2009 7:37 pm

I was just thinking that maybe you should have to buy Sorcery with MS before u can use it
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Post by Hucota7 Tue May 19, 2009 12:46 am

buy sorcery itself? no, i was thinking maybe you have to find someone to teach you.. money cant buy everything. Wink but it CAN buy a jet. xD
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Post by ryan09 Tue May 19, 2009 3:50 am

KK
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Post by Sinister 96 Tue May 19, 2009 10:07 am

You have to find hidden ppl in Isira or Ayonte that teach yoo
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Post by Hucota7 Tue May 26, 2009 1:01 pm

ill be workin on drawin more stuff soon! sorry for takin a while.
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Post by Sinister 96 Tue May 26, 2009 9:10 pm

Hey hucota, idea!

Wealth Bomb [50 MS] deals damage to the opponent, deals more the more MS the opponent has.
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Post by ryan09 Wed May 27, 2009 10:29 am

Health Slave [50 MS] Increeses your health by 50 Evry time you get health dropped

=)
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Post by ryan09 Wed May 27, 2009 10:29 am

Air Strike [50 MS] 5 bombs Come out from the sky at the same time to couse massive damage.
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Post by ryan09 Wed May 27, 2009 10:35 am

BFG [Admin Rank] The Ultimate of weapons! Can fire up to 10 Bullets a second, filled with: Gas, Rock, Brick, Fire, Electric and Ice. Each bullet bursts open as soon as it touches something.

He is the weapon(Quake 3 Modification!)
triad items - Page 2 MaobCgTX

Bullets look like this:
triad items - Page 2 Bfg_background



oops bit big (Thats how it should be!)
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Post by Sinister 96 Wed May 27, 2009 11:21 am

Decapitator [600 MS] If you are next to your opponent, and you use this, he loses 50% of his health.

Also has a 15% chance to leave him with only 15 health. If he has less than 15 health, it kills him.

Wealth Bomb [50 MS] deals damage to the opponent, deals more the more MS the opponent has.

Energy Shield [200 MS] 1-use. If your opponent attacks, you can use it to protect yourself from any damage.

*sorcery*

Earth [300 MS] 100% chance to hurt the opponent depending on their location, and 10% chance to send the opponent to another continent.

Earth Location Abilities for damage:

Arctia - Freezes the opponent, making them paralyzed for 2 turns. Also undamagable and paralyze effect can't be shortened unless fire used on opponent.
Pecali - Foe becomes poisoned, dealing 5% damage for 5 turns or until leaving Pecali, and 50% chance to paralyze him.
Oraci - Foe loses 1 of his health points. The damage percent doubles each turn.
Solice - Foe becomes sweltered in the heat of the desert, having a 20% chance not to move each turn until leaving Solice.
Vonto - Foe loses 10% of his health, and gets a burn, hurting him for 2% of his health each turn until leaving Vonto.
Ayonte - Nature spirits attack, 5% damage for each spirit. 75% chance roll to set the amount of spirits that attack.
Kele - Foe falls asleep for 1 turn. Can be damaged.
Isira - Foe loses 5% of his health, and has a 10% chance to be paralyzed for 2 turns each turn.

Wind [100 MS] Harsh winds deal 2 damage on the continent, doubling each turn.

Health Boost [1000 MS] Changes your Max health from 100 to 200.

Greater Health Boost [1500 MS] Changes your Max health from 200 to 300. (Requires the previous health boost to work)

Max Health Boost [2500 MS] Changes your Max health from 300 to 400.

*grenades*

Skin-Piercing Grenade [75 MS] Pierces the skin, dealing 2% damage for 5 turns.

*health kits*

Renewal [100 MS] Regains 100% of health, and removes all periodic damage.


Last edited by Sinister 96 on Wed May 27, 2009 11:47 am; edited 4 times in total
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Post by Sinister 96 Wed May 27, 2009 11:43 am

well after all that, its tiem to go to school!

i hope you use some of it Smile
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Post by Hucota7 Thu May 28, 2009 12:54 am

very good ideas.. not doing any adding at the moment though, just sprites. razz
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Post by Sinister 96 Thu May 28, 2009 10:08 am

k.
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Post by Hucota7 Fri Jun 19, 2009 5:15 am

yea!! new sprite!
triad items - Page 2 2l9147b
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Post by Hucota7 Sun Jun 21, 2009 10:01 pm

bump? did anyone see the sniper? ↑
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Post by Sinister 96 Mon Jun 22, 2009 11:16 am

Kickass!
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Post by Hucota7 Mon Jun 22, 2009 4:36 pm

thnx. sunglasses glad ya like it. and i guess ill have to do ANOTHER signup because people keep leaving.. and a couple people joined. so when more sprites are done a new signpu will be done.
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Post by Sinister 96 Mon Jun 22, 2009 7:35 pm

Sinister 96 wrote:Decapitator [600 MS] If you are next to your opponent, and you use this, he loses 50% of his health.

Also has a 15% chance to leave him with only 15 health. If he has less than 15 health, it kills him.

Wealth Bomb [50 MS] deals damage to the opponent, deals more the more MS the opponent has.

Energy Shield [200 MS] 1-use. If your opponent attacks, you can use it to protect yourself from any damage.

*sorcery*

Earth [300 MS] 100% chance to hurt the opponent depending on their location, and 10% chance to send the opponent to another continent.

Earth Location Abilities for damage:

Arctia - Freezes the opponent, making them paralyzed for 2 turns. Also undamagable and paralyze effect can't be shortened unless fire used on opponent.
Pecali - Foe becomes poisoned, dealing 5% damage for 5 turns or until leaving Pecali, and 50% chance to paralyze him.
Oraci - Foe loses 1 of his health points. The damage percent doubles each turn.
Solice - Foe becomes sweltered in the heat of the desert, having a 20% chance not to move each turn until leaving Solice.
Vonto - Foe loses 10% of his health, and gets a burn, hurting him for 2% of his health each turn until leaving Vonto.
Ayonte - Nature spirits attack, 5% damage for each spirit. 75% chance roll to set the amount of spirits that attack.
Kele - Foe falls asleep for 1 turn. Can be damaged.
Isira - Foe loses 5% of his health, and has a 10% chance to be paralyzed for 2 turns each turn.

Wind [100 MS] Harsh winds deal 2 damage on the continent, doubling each turn.

Health Boost [1000 MS] Changes your Max health from 100 to 200.

Greater Health Boost [1500 MS] Changes your Max health from 200 to 300. (Requires the previous health boost to work)

Max Health Boost [2500 MS] Changes your Max health from 300 to 400.

*grenades*

Skin-Piercing Grenade [75 MS] Pierces the skin, dealing 2% damage for 5 turns.

*health kits*

Renewal [100 MS] Regains 100% of health, and removes all periodic damage.


Hmm... yes this idea could be used. Also if your plaing triad you would have to have your health posted, either in your posts, signatures or description.

And for the Wealth Bomb, I was thinking maybe 5 damage for each 100 MS he has, though that would probabally cause it to be an expensive item.
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Post by Hucota7 Mon Jun 22, 2009 8:26 pm

already know what im doin for that. Wink
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Post by Sinister 96 Mon Jun 22, 2009 9:16 pm

Rly your using it? Hooray! Smile
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Post by Hucota7 Tue Jun 23, 2009 1:13 am

no i meant with the health. razz i might use some of your stuff though. ;D you have good ideas.
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Post by Sinister 96 Tue Jun 23, 2009 5:02 am

: D : D
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Post by Sinister 96 Tue Jun 23, 2009 5:04 am

But maybe the healing things should cost more, ykno, I mean if theyre just 100 MS then insta- heal from all damage taken LOL

Or maybe just heals for less. Hucota, I can help you straighten it out when we're through with the items, sprites, etc
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Post by Hucota7 Wed Jun 24, 2009 5:26 am

ok. =D thnx. 100 ms is still alot though. thats about 50 posts. razz
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